For the Project "XCOM LEGENDS" (IOS and Android) I created, together with Roman Zhuravlev, a Houdini pipeline that helped me designing more then 60 Environments Parcels.
Based on the Mobile Environment Design experience I got from the pervious Mobile projects like, AngryBirds Evolution (https://www.artstation.com/artwork/lxWk9a) or Sacrad Legends (https://www.artstation.com/artwork/9mo4oL) I was able to automate a lot of nasty steps like:
- Automatically importing more then 6000 XCOM2 FBX files and over 2000 Textures and atlases
- Automatically create Octane Materials and assign the texture maps correctly
- Creating textures atlas
- Creating best in class LODs and impostors (Billboards).
- Baking lightmaps and reflections with Octane Render
- Automatically merging and splitting props
Having a non destructible automated workflow, in one single tool like Houdini was huge for the project and a big time saver. With it I was able to concentrate more on the Environment design instead of doing the same boring steps manually over and over again.
Thx for the great Dev support of Martin Fabichak (Former Head of Development) and Roman Zhuravlev (Frontend Unity Developer).
XCOM LEGENDS: https://play.google.com/store/apps/details?id=com.iridiumstarfish.butler&pcampaignid=web_share