Songs Of Silence - Worldmaps Breakdown

Songs Of Silence (PC, PlayStation 5, Xbox Series X)
Lead Environment Artist/ Technical Artist

Task:
- Creating an unique offline procedural and stylized "Worldmap Generation pipeline" that allows Game designer to build all the maps in the game (Campaign/Skirmish/Scenarios) in Photoshop and send them through the pipeline in order to get the maps we have now in the game. No additional artists is necessary.
- Coordinating the Environment Design with the other Artists, TA, Dev and Production as well as coordinating and creating the 3D Environment Props pipelines
- Creating all the Environment Battlegrounds in all biomes and states.
- Visual quality assurance

Thx to our ArtDirector Christian Reiner, for the Dev Support from Silvia Cavadas, our graphic programmer Sven Monhof, FX Artists Joel Laqua and Nermin Muric and additional 3d Assets creation Cristina La Spada and Adrian Horodyski.